O que significa The First Berserker: Khazan?
But its lack of exploration, puzzly NPC quests, and verticality—Khazan can't jump—means that fighting through similar environments and enemies starts to grate.
Our experienced team dedicates many hours to every review, to really get to the heart of what matters most to you. Find out more about how we evaluate games and hardware.
A gameplay parece bem a por Nioh, ao ponto por quase parecer um sucessor espiritual do jogo. Khazan tem acesso a 3 ESPÉCIES por armas: lança, espada grande e empunhadura dupla usando espada e machado, usando cada uma dessas armas tendo sua própria própria árvore por habilidades onde este jogador consegue montar builds completamente diferentes para o mesmo Género do arma.
At least Khazan does the most important thing with its anime art-style: gives us a greatsword that feels amazing so we can pretend it's Berserk.
Isso porque, apesar de ter características como combates punitivos e que dependem bem do gerenciamento por estamina e ambientes utilizando Porreiro design e atalhos interessantes, eles nãeste trazem Lindas as ferramentas qual ajudam a disparar personalidade ao game.
Hell, even change weapons if you want to—they each have their own distinctive playstyle. Tanky bosses and limited healing mean that if you don't use the skill system or strategize and try stuff out, you're likely going to have a tough time.
Its three weapons—a dual-wield sword and axe, a glaive-like spear, and a greatsword—each have dedicated skill trees, and its armour uses the same bonus system when equipping multiple pieces from a The First Berserker: Khazan set.
Não sei se isso foi por questãeste intencional de design ou resultado do 1 erro, porém tenho a impressãeste do qual muitos vão chegar nesse ponto da aventura e se sentir frustrados através “surpresa” de que este estúdio preparou — porém vale a pena insistir 1 pouco para atravessar dela.
It means that though bosses unleash long deadly combos, they're most vulnerable to a stagger right after them—a nice little reward for staying alive and a very smart idea.
Since skills don't consume stamina, you use them to supplement attacking and defending like little cheats, letting you throw out combos almost like a fighting game to deal as much damage as you can in a short window.
Acompanhe a jornada por Khazan em Procura de vingança e aprenda como ele se torna o primeiro berserker no Universo DNF.
" you ask. Well, you can only earn so many skill points through each boss, while Lacrima is just for buffing stats, but it's nice to successfully deflect a tough boss combo for the first time and get a little message saying "Skill point obtained"—it made me feel far more content taking my time to learn each boss.
Another way Khazan encourages these experiments is with no respec costs for skills. If something isn't working, change your entire build right outside the boss door.
3 hours with Elden Ring Nightreign helped me accept it's not the co-op FromSoft game I asked for, but damn fun in its own right